My Work
Senior Game Designer
Rider worlds (10m downloads):
-
Main designer on event systems and seasonal conten,
-
Responsibilities:
-
Ensure there is new content for players to enjoy every day.
-
Make sure there are sufficient monetization hooks within event systems.
-
Design and schedule special events with exciting gameplay twists.
-
Establish a seasonal event structure where regular events are alternated with special seasonal events (e.g., Christmas).
-
Creation of exciting obstacle
When I joined Chimpworks, the first chapters/worlds of the game had already been completed. After working on World 4, where I designed approximately 25% of the obstacles (+/- 30), I was asked to revisit World 1 to help boost early-game retention. The primary goal was to make the experience more exciting by introducing more movement and animated elements without making the game more difficult. I designed approximately 25 new obstacles for World 1
- Managing and streamlining production process
In addition to my other responsibilities, I was heavily involved in streamlining the production process. This included improving documentation workflows, optimizing and accelerating the localization process, and ensuring the team stayed on schedule by effectively managing tasks and time boxes.
Rider (100m downloads):
-
Design support
-
Creation of exciting obstacles
- Events design
other projects
- Leading design and team on a new prototype
- Setting up quick tests and analyzing prototype performance.
UNDER CONSTRUCTION MORE INFO SOON
Game House
Level & Game Designer
DElicious bed & Breakfast
-
Designed 1,000+ levels
-
Maintained and improved the difficulty curve and monetization using player data
-
Worked on a dynamic difficulty system
-
Designed 10+ obstacles
-
Re-designed and improved power-ups
-
Designed and helped set up a re-skin-able event system
Ziango
Designer / project owner
10+ Casual HTmL5 GAMES
- Lead designer, mentoring/coaching interns
- Creation of 500+ levels (Casual puzzle games)
- Animations
- managing sound design with freelancers
Example games:
5+ GAMES Made for 3rd parties
- Product owner/Lead designer
- Setting up backlog, safeguarding scope
- making sure needs of the clients are met and keeping them in the loop
- Managing the team
Example games:
30+ Hyper casual prototypes
- Creating and pitches prototype ideas
- Building and guiding Quick iterations on prototypes
- Setting up quick tests and analysing prototype performance.
Instand Games
- Lead designer
Example games:
- Muddy business vs (competitive puzzle game)
- Merge defence (tower defence)
- Master cheff (match-3)
- World match (co-op match-3)
UNDER CONSTRUCTION MORE INFO SOON
Ruby Rook Games
Founder / Designer / Artist
2 board games (in development)
- Prototyping
- Design
- Art